everyshire 00 - past accomplishments

minecraft post made on friday, jun. 27, 2025 (9:59pm)

fun fact: i've already written a little over a month's worth of notes about everyshire in the past, i just never published them. this post is meant to compile the highlights and provide some context as to how we got from day 1 to day 485!

february 13, 2025: everyshire 1

full enchanted diamond tools, master diamond sword, master diamond shovel, master bow, full diamond/gold beacon. what's left? i'm gonna have to find a trial chamber somewhere and do trial chamber stuff, but that'll require rockets. rockets require me to make the crazy ass wattles farm. i would say i'm gonna use the tuff bricks i already have for that, but i don't think i will.

i don't think there's gonna be an industrial district per se, but i want to put any overworld farms i really think i'll need in the hilly plains biome around 0, 0. that's where the nether roof portal is! but we really should build it over a big ocean.

february 26, 2025: uwu city beginnings

welcome to the day 200 report! guess what i got? yep, it's every music disc. this helped me figure out what i absolutely need chunkbase for, what i can just barely go without chunkbase for, and what i can find on my lonesome.

every music disc

march 4, 2025: the monsters hunted report 2

there are three monsters left to hunt. the ravager, the zoglin and the zombie piglin. somehow i haven't killed a zombie piglin until now! the first two are easy, but the second one requires me to start a raid, which is... also easy, but it'll require me to get a new ominous bottle for future trial chamber hijinks.

zombified piglin and zoglin were indeed easy, but now i have to do the raid... which will, in fact, be my first raid taking place in a flat field ever! ravager down, aaaand.... nothing. apparently, i still have to beat one mob that spawns in a special structure. maybe if i go into the json data for the datapack, i can find out who it is! it is very weird, because the...

oh sweet jesus. i have to kill a warden. i think, as much as i wanted to not use chunkbase to find ancient cities, i can get away with it now. i mean, wunba does it! he's like fuckin santa claus looking at his list and flying to every house! i shan't feel bad for it.

march 5, 2025: switching gears

warden was unsuccessful and i lost everything. let's switch gears! i wanna play until the dawn is dusk. let's get that "dragon army" super challenge! (context: i'm using the blazeandcaves advancements pack, which adds a bunch of new advancements, including some super challenges that are meant to be extremely difficult!) we will handle warden another day, but for now, this is much less risky and horrifying. maybe we should also use chunkbase to find end cities a bit closer to spawn just so my computer doesn't explode. i mean, warden isn't even a super challenge. am i coping? maybe!

march 6, 2025: dragon wall

wall with a bunch of dragon heads hangin off it!

welp, that was easier than i thought it'd be! i am a bit sad i lost my trophy, but the reward is in the fruits of my labor. material things mean nothing! now, i don't really think i want to get back to warden just yet. it'd be great to breed some more turtles, maybe make a bigger enclosure for them, get a bit of scute, but... maybe i should make an actual organized base for myself before working on anything larger than that.

uwu city is looking a bit small; the 13x13 buildings and 3-block-wide roads with tiny sidewalks honestly might not cut it. this is because i was trying to fit an entire city on a relatively small peninsula! usually, when you see cyberpunk-ish cities in minecraft, they're gigantic. grids hundreds of blocks wide, dotting full biomes with dozens of giant concrete monoliths that take up perhaps eight or nine square chunks all on their own!

i think it'd be a fantastic idea to make a creative world for planning some of these bigger buildings, as well as some stuff for the personal base! speaking of the personal base, i'm still not sure if i should have it in the desert or somewhere else...

march 6, 2025: the heart of everyshire

i've been having the itch to build something substantial for a long time! i mean, it's been almost an in game year and we really don't have anything to show for it. i decided--in the true spirit of everyshire--that this base would have at least one of every block in the game (all 900) as well as a solid section of each truly unique block in the game. this is the heart of everyshire.

i want to take quite a bit of inspiration from the kilometer-tall tower using every block in the game built by thefunkuchen. (absolutely my favorite base of all time!) as much as i love that thefunkuchen simply used every block in the game, though, i want to branch my base out from his by specifically focusing on using and storing every block in the game, rather than falling into using every block simply through happenstance just because of the ridiculous size of the thing. in the center of the heart of everyshire is the aorta of everyshire. the aorta of everyshire is the first step. the starter base and storage system, if you will!

march 7, 2025: aorta planned

the aorta of everyshire 3d model

it's finally planned out! i decided to model this star wars inspired luxor-type pyramid and separate it into four tiers, which are themselves separated into four sections each! i chose a pyramid shape... well, one, because of the desert, but more pragmatically so i could have more storage space for items that need it! (wood, stone, monster drops, etc.) considering how pointy it is, though... i can't exactly just put it through the voxelizer and call it a day. it'd come out all stubby and uneven.

turns out i need to start a little superflat world, download worldedit, build a quarter of it myself, turn it all around and make it symmetrical, make a schematic and build it layer by layer in the survival world! the problem is, there's only a couple of schematic viewers online and they all suck. and litematica kinda makes me sick! seeing how everything looks immediately with no effort makes me feel a bit constrained and it kind of ruins the point of putting effort in.

plotz is unbelievably spectacular, but it can only show basic shapes. if only there was a version of plotz that could display a schematic for me... oh, right! mineways! its default interface is a top-down aliased 2d grid that you can view any cross section of the world with!

march 7, 2025: from creative to survival

alright, the schematic is complete! and even with the ridiculous amount of materials it says i have to get because i forgot to hollow some stuff out, it seems perfectly doable! now i have to figure out how the fuck mineways works...

okay so mineways sucks and apparently there's a feature of litematica that lets you only see one layer at a time so let's just use that. i know i said it made me sick but everything else in existence only makes me more sick.

march 10, 2025: living in a material world

the most focused of these efforts will be on the creation of this guardian farm (which, indeed, i have made a few times before) for the frankly ridiculous amount of sea lanterns. it might not seem like a lot, but 57 stacks are made from 285 stacks of prismarine crystals and 228 stacks of prismarine shards.

i've casually acquired a pretty penny's worth of sea lanterns from this farm before for the axial spire, so i'm not too worried, but it's still going to be a lot of work!

as i'm currently acquiring the sub-list of materials for the guardian farm, the next thing to do is go to the nether and grab a bunch of soul sand. then, i go back to the overworld and grab my beacon from the savanna village. (it's been a second!) then, i go to the end and grab enough obsidian for the farm (as well as for a new portal at the aorta, design pending!) finally, i grab a bunch of wood and fortune-mine all the iron i grabbed from the underground recently so i can make all the final materials. don't forget to grab redstone from homebase at uwu city!

material list
  • 15 shulkers of basalt
  • 9 shulkers of *deepslate bricks
  • 57 stacks (2+1 shulkers) of sea lanterns
  • 53 stacks of polished deepslate
    • 21 stacks for slabs
    • 19 stacks for walls
    • 13 stacks for stairs
  • 32 stacks (1+1 shulkers) of dead coral blocks
  • an ungodly amount of chests
  • an item frame for every other chest
  • a sign for every other chest

march 11, 2025: guardians of ga'hoole

hooray, the guardian farm is up and running! i wish i could add some sort of item sorter to the farm that'd filter out the prismarine shards and only give me crystals. i have enough shards to make all the sea lanterns i'll ever need for my entire life! crystals are my bottleneck right now, and i don't think there's any good way around it. they just drop significantly less often than shards.

that said, i am getting all the sea lanterns i need at a reasonable pace! there seems to be no other way to reliably get a lot of them. there are only two stacks of sea lanterns per ocean monument and they're seemingly pretty sparsely distributed. that's why i don't feel as bad as i usually do making a massively overpowered farm for it!

i don't exactly think i have a better way to go for this insane 300-level achievement than that, i think. at least... one that doesn't involve downgrading the world further than is at all reasonable, which is something i'm not going to do! i have hit something like 230 or 240 levels before in my history of playing this game--using this farm, no less--and as doable as 300 levels seems at first glance, it might be a bit of a crazy undertaking. i feel like i'd almost definitely reach 57 stacks of sea lanterns before level 300.

march 13, 2025: let's eat all the food

so, i've gotten all the sea lanterns i need, and while it's going to take a while to get the basalt, the farm is complete and bejeweled to my liking! i want a distraction. i'm getting the feeling that a balanced diet is going to be pretty easy to get now that i've eaten an egap, so let's eat all the food!

here's what's left to eat:

  • apple
  • mushroom stew
  • tropical fish
  • pufferfish
  • cooked cod
  • melon slice
  • dried kelp
  • raw beef
  • raw chicken
  • spider eye
  • potato
  • poisonous potato
  • raw rabbit
  • *cooked rabbit
  • rabbit stew
  • cooked mutton
  • beetroot
  • beetroot soup
  • sweet berries
  • glow berries

there's nothing on here that's too awful to get! let's speedrun it all! first thing we need to eat is an apple, sooo let's grab a hoe and get to work! the truth is i probably already have an apple, but what's wrong with wanting one fresh off the branch?

next is mushroom stew. i have everything i need except a red mushroom, which shouldn't be that difficult to find in a forest of some kind... while i'm flying around looking for a red mushroom, i might as well also grab some of the easy raw animal stuff! don't sneak up on me after finding a perfect specimen!

oh yeah, i forgot we have a mushroom island nearby... easy! also, that little spider right there gave me his eye, so that was pretty easy! the raw chicken i found on the way didn't even give me hunger! which... honestly would be kind of a good thing right now, now that i'm thinking about it.

anyway, next is the tropical fish! considering the mushroom island is next to a lukewarm ocean... that one's pretty easy. though, i will say... not very filling! next, i have to find the similarly common pufferfish. easy to find, but... even less filling than the clownfish somehow! and... nauseating. ew. holy crap, i didn't realize how poisonous this would be! it gives you poison for, like, a whole minute!

now that my horrific incident of terror is over, i need to grab a cooked cod. (i've already eaten the raw ones.) of all the luck, i seem to have a couple, um... hundred stacks of raw cod in the guardian farm. i wonder how killing them with fire aspect would affect things... would it not work because they're in the water? ehhh... let's just cook one. hooray! now that i'm thinking about it, let's also cook that raw mutton. and while we're near the ocean, let's dry up some kelp too! i've got a whole setup going on!

fun fact: killing a mooshroom gives you raw beef! you probably already knew that, but let's chow down anyway! also, i forget the rabbit stew recipe, but i think it involves a brown mushroom, so let's just grab another one of those before leaving. and a baked potato too!

i'm not sure about sweet berries. believe it or not, they might be a little difficult to get because of how far away we are from any cold biome. melon slices are easy to get, though! in fact, there's a jungle on the way home, so let's grab some!

on second thought, maybe we should go out very far into the nether and find a cold biome for sweet berries. might be a bit difficult, so it's best to get it over with! on the way to find some sweet berries, though, i found a giant underwater cave which turned into a giant underground cave, in which i found a little over 100 diamonds, so... got a little distracted there.

of course, our portal lands us in the intersection between a savanna, a desert and a badlands! hooray! but badlands have mineshafts... and mineshafts have glow berries! ...okay, i'm lying, it apparently doesn't have a mineshaft, but it does have a lush cave! hooray! now, let's try this again!

oh my goodness, we ended up in a taiga! taigas have sweet berries! and i ate the lot! and apparently, it didn't register that i ate the mooshroom's raw beef, so i found a cow and ate his beef and it counted! i don't really love beef, though...

the last things we have to eat are the potato stuff, the rabbit stuff, and the beetroot stuff. i quickly realized i didn't have enough obsidian to make another portal--and i may have foolishly left my obsidian shulker box in the ocean, and now i have to grab more--so i tried to find the portal i just made to get to the taiga, which is underground.

whilst looking, though, i found a shipwreck! and believe it or not, it had both potatoes and poisonous potatoes! so now all i have left are the beetroot foods and the rabbit foods. i have plenty of rabbits at home, so i'm not so concerned about that, but beetroots? i might have to find a village on the way back in order to do that... which involves me staying in the overworld!

after making it to the starter base plot and going through the nether portal, i came home beetroot-less. after eating the raw rabbit, i'm almost done with my rabbit tomfuckery! unfortunately, i tend to ignore beetroot seeds in end cities, so i don't have any from end-busting, but i could go and grab some if it helps the achievement! in fact, i think that's what i'll do.

and after leaving the end, i realized i didn't, um. set my spawn at home after sleeping in the beetroot-less savanna village i found on the way. so... now i have to go back home! befoore then, though, let's grow some beetroot and eat it! now, how do you craft beetroot soup again? ...oh, y'know what, that's pretty straightforward, actually

after slurping my soup, i finally got the vegetarian achievement, signifying i'd eaten every vegetable in the game! hurrah! now let's go home and finish the rabbit foods up. it's... a long journey.

actually, there is a desert right here, and deserts have rabbits! why not just finish this right now? ...oh, right, it's night time. well, after getting down to half a heart because i didn't wanna take off my elytra, i grabbed some dead rabbits and finally made my first ever rabbit stew with the ingredients i kept handy in my inventory the whole time! and the rabbit was generous enough to also give me another rabbit to cook for the second remaining food item, so we're going to do this right here and now!

![[/media/postpics/20250313162457.png|500]]

and i did it!!! balanced diet has been accomplished! it's not a supremely difficult achievement, or anything, but i am very proud of myself, regardless. now i just have to get home... and maybe get a job while i'm at it! i feel a little bad having enough free time to be able to do this.

march 20, 2025: the iron age

so, i asked this question on reddit about block orientation for the aorta and... it got a downvote and no attention whatsoever.

for a bit of context, basalt is a directional block. if you place it on the side of a block (like i will usually have to when building a large pyramid like this) it gets placed on the horizontal axis. every basalt needs to be on the vertical axis, though... and since that is seemingly impossible to do efficiently for the moment--or at least impossible to get any solid advice regarding--let's shift gears and use smooth basalt instead! sometimes, we have to compromise.

so... it looks like i'm gonna have to make a super smelter! and a gigantic one, too. sixteen shulkers of basalt is nothing to scoff at! instead of looking up a tutorial and spending a bunch of time scavenging for ridiculous resources, i'm gonna lock into iron. the only thing i know i'll need for this farm in advance is a ridiculous amount of hoppers. i'm just gonna go hogwild and collect as many iron ore blocks as i possibly can over the next... day or two? maybe more? i wanna stream some of this! it's the iron age!

i'm not making an iron farm. not yet, at least. maybe when we need a ridiculous amount of iron for a huge iron-block build, we can make an iron farm... but for now, we shouldn't. at least, i don't want to. waiting is boring! and it incentivizes me having to take care of myself! yuck! i should also probably grab a bunch of wood as well for some chests, but... i get the feeling that's not gonna be much of an issue because of how much we have in the ender chest.

march 20, 2025: totem terror

did i tell you that i popped a totem from kinetic energy with my elytra in a cave? and then i subsequently popped a totem from being knocked around by a husk while i was afk in the litematica menu which doesn't pause the game for some reason?

thus, now i need new totems! unfortunately, i only have one ominous bottle left. i should look for an outpost! that said, two totems will probably serve me fine for the whole iron age.

the raid went quite well, actually! the most frustrating part was that it took a second for me to remember where my beacon went. of course, it was in the nether next to the basalt farm!

instead of going strength and regeneration for this raid as usual, i decided to use resistance ii instead! it worked swimmingly. ravagers and vindicators could only do a teensy bit of damage to me, and i felt much more confident running up to evokers and beating the piss out of them. i dunno, maybe it was easier because i only drank a bad omen ii bottle rather than a bad omen v bottle?

in conclusion

after this, i took a break from the world for about three months. right before my oh-so-important chicago vacation, i went back onto the world and finished up this little build. and now that the website is more or less complete and 1.21.7 is on the cusp of release, i decided to upgrade the world to the 1.21.7 release candidate and try for a bit more progress! and now i'm starting this fun little series of posts to document my experience. hooray!